Target-Locked on Worlds!
Welcome to Com-Scan, here you will find the detail reports and technical readouts on all squadrons that can be seen on WXW from here on out! Before we jump in make sure to check out this week’s video below. We will be starting this year with the 2015 Paul Heaver World’s Championship. I get to fly the winning list while Matt is flying something completely different! Let’s see how it goes?
Pretty brutal game eh? I wanted to say that flying Paul’s squadron is by no means easy mode or an auto-win, I flew it a couple times before this game, and had the added benefit of flying each of these fighters several times. Lets’ quickly see that squadron load-out:
- Poe Dameron + R2D2 + Veteran Instincts + Autothrusters
- Gold Squadron Pilot + R3A2 + BTLA4 Ywing + Twin Laser Turret
- Gold Squadron Pilot + Twin Laser Turret
- Bandit Squadron Pilot
This is a squadron that covers all of its bases, and aside from Poe, there isn’t a lot of ‘flash’ to it. You can’t just ‘fly casual’ and expect victory, you need to know what each fighter’s capabilities and their respective combat roles. There is two things us Wookies talk about quite a bit, game plan, and endgame. This is the kind of squadron that needs a game plan going in, and that plan needs to adjust to your opponent. I am going to be going over each the fighters that make up this squadron talk about some strategies and finally the endgame.
The Bandit (Wrong bandit? Nah…)
First we have our Z-95 Bandit Squadron. (Zee or Zed…I speak basic with a diluted Coruscant accent so I say Zed.) This guy’s job is to be a jerk, a loveable jerk but a jerk none the less. He has a decent dial, and a with 2 shields and 2 hull he is little bit more durable than a Tie/ln. He can fly co-pilot to Poe or run interference for the Y-wings. The beauty of this 12 point bandit is there is no right answer when dealing with him, either your opponent wastes time and actions blasting this hull grinder, leaving the Y-wings or Poe untouched, or they leave him alone, where you can then play him extremely aggressively, get target locks, and finish off fighters that have been plinked by the Y-wings. Don’t be afraid to lose him, but also don’t be afraid to save him for the end game. Anyone who is comfortable flying an X-wing can easily switch to flying a Z-95 without too much problem.
The Y-wings (Straight outta the Clone Wars)
So here we have two very different Y-wing styles, they are hard to fly, turn like a brick, and have no way of making those red manoeuvres any easier. Before we can seriously talk about these Clone Wars relics let’s bring up those upgrade cards!
The things these fighters have in common is that they Twin Laser Turrent (TLT). This upgrade card is the main reason for the Y-wings revival, and for good reason, Y-wing is fairly durable with its 3 shields and 6 hull and the TLT is not really bad against anything. It doesn’t do a ton of damage but it gets those 1 point plinks off and when you have 2 Y-wings throwing 4 possible plinks a turn that can be a dead fight fast!
Now that we talked about how they are the same let’s talk about their differences. One of these Y-wings has the BTL-A4 title with the named R3-A2 Astromech, this Y-wing’s main purpose is to stress out the high action economy ships, cloaking ships, or any ship you want to stop from preforming Red manoeuvres. The kicker is he can only fire out his main arc, and you have a pretty crappy dial for moving around, and once you start the stress train, say goodbye to K-turns and 3-turns (those are red by the way). The good news is, you really don’t care for actions on the Y-wing and you can fire 3 times a turn! NOTE: you may only stress your opponent twice, since your third shot skips the declare step) You can also stress out two different fighters a turn, it’s pretty much the most frustrating Y-wing ever.
The BTL -S3
The Default Y-wing (the BTL-S3) has full use of its turret and his whole purpose in life is try to deal two points of damage a turn to whatever you are focusing down. He wants to keep his distance from the fight since the TLT does not work at range 1. Both Y-wing are going to generate a lot of threat, aggression, hate, that’s fine, that’s their job, try to keep your distance with your Y-wings, and definitely circle strafe with this guy. Another thing to remember, just because you have a turret doesn’t mean you have to use it. Y-Wings are quite happy with a range one – 3 attack dice roll, and combined that with Target–lock and possible focus, it can get some serious hurt on, 3 damage with possible crits is better than 2 damage in some instances
If you watched worlds as well as our game you noticed a common theme with these Y-wings - they like to be flown together, and then break off as needed. The A4 will almost always be public enemy #1, TLTs are frustrating, stress is frustrating, getting zapped by a Y-wing is…frustrating. As you fly this squadron you come up with your own style of flying them, but these guys get a lot of work down but this is where the effort in the list comes. Drawing off heat from your other fighters is exactly what you want, just be sure not to lose these rage-machines too soon.
Poe Dameron…Nuff’ Said
Saving the best for last, I love this guy so much, he is awesome in this game, he is great in The Force Awakens, and his T-70 X-wing is going to be the #1 repainted miniature in all of X-wing. The fact that he shows up in the World’s Championship list is no coincidence. Let’s look at his card quickly:
That pilot ability, on this kind of vehicle is everything we want from the Resistance’s best pilot, as long as he keeps focusing he can be fairly defensive and offensive. This guy is your dog-figher, he is your chaser and if you have a choice you want to him to be the last fighter on the board. R2-D2 allows you to attrition and autothrusters means you can engage turreted ships or disengage with less fear.
Don’t bite off more than you can chew, just cause I have been wookie-crushing on this guy doesn’t mean he is by any means invincible. He doesn’t want to get in a joust off too often. Veteran Instincts is there for the pilot skill advantage, use it to counter deploy, and arc dodge! As you Y-wings are there to tank, this guy sneaks in the sides and rips up the enemies’ rear. This where Poe thrives, the TLT’s Range 1 donut hole makes them very difficult to use in the endgame. Hopefully your foe‘s endgame fighter has enough stress on it that Poe can just sit behind it and destroy it with impunity, Leverage those amazing green maneuvers for shield regen. and the super-smexy talon roll when needed.
Overall Poe is your one of the many tools at your disposal, use him right and he will do right by you. Poe is your hammer, your flank force and your game winner.
As I stated earlier, this is a pretty solid list. It requires you to know how to fly a variety of different styles of fighters such as Circle strafing, dog fighting and blocking. The list rewards is built logically with the meta in mind with cold efficiency, everything has a purpose and serves that purpose well. This makes me think that Paul Heaver is actually an IG-88 assassin droid, killing it at World’s year after year. It also is something to be said about the current meta being so wide open, the pure variety of lists that made the top cuts is super interesting, hopefully this trend continues for some time.
Hope you have enjoyed Com-Scan’s first report, and stay tuned for next week for the return of IG-88. Till then, take it easy!